Aug 27, 2007, 09:37 PM // 21:37
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#1
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Hardly any of the PvE-only spells seem caster-related
Is it just me, or do almost all of the spells in both the norn and deldrimor tracks seem like they're meant for warriors, dervishes, rangers, and paragons? A lot of them require that you attack your opponent...and unless I'm mistaken, doing spell damage isn't considered an attack.
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Aug 27, 2007, 09:40 PM // 21:40
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#2
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Academy Page
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http://gw.gamewikis.org/wiki/Skills_...f_the_North%29
Go down and check asura
Quote:
Asura
* Air of Superiority
* Asuran Scan
* Mental Block
* Mindbender
* Pain Inverter
* Radiation Field
* Smooth Criminal
* Summon Ice Imp
* Summon Mursaat
* Summon Naga Shaman
* Summon Ruby Djinn
* Technobabble
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Aug 27, 2007, 09:41 PM // 21:41
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#3
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Pre-Searing Cadet
Join Date: Apr 2006
Guild: World of Players
Profession: R/
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Well, I think that is quite normal, since Dwarves and Norns ARE mostly warriors, rangers etc. I am pretty sure that most of the Asuran Skills will be for casters, as well as a big deal of the Vanguard skills
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Aug 27, 2007, 09:43 PM // 21:43
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#4
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Al, I'd be assuming that the Asuran skills are gonna be kick-ass for casters. ^_^
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Aug 27, 2007, 09:44 PM // 21:44
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#5
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Desert Nomad
Join Date: Mar 2006
Profession: W/
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That's correct, but keep in mind that the Asura are the ones well-known for their magic and spell casting, and we had virtually no contact with them during the preview. The Norn skills certainly seem to favor the martial classes, but personally I think that's kind of expected.
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Aug 27, 2007, 10:28 PM // 22:28
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#6
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Krytan Explorer
Join Date: Jul 2006
Location: Seattle
Guild: Zaishen Order
Profession: Rt/
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I was a Rit during the preview, and had no compunction about using the martial skills. I'd put them on the bar and rip through the baddies pretty effectively. It wasn't an easy fight mind you, but nice. Specialization is the key to DOOM! Jack of All Trades? Yeah, felt like that.
The Ursine and Wolf Aspects were very exciting close combat or at caster distance. Just hearing the skills go off was good enough for me!
Last edited by OlMurraniKasale; Aug 27, 2007 at 10:30 PM // 22:30..
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Aug 27, 2007, 10:50 PM // 22:50
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#7
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Breath of the Great Dwarf and Alkar's Alchemical Acid are both caster skills, though they'll require a significant title investment to be worthwhile. In addition the shouts "I Am Unstoppable!" and "Finish Him!" are fine skills to use on any character. Expect more caster-friendly spells to come from the Asura title track.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Aug 27, 2007, 11:03 PM // 23:03
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#8
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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I am looking forward to using the Norn skills with my Monk. I intend to max that title out just to out do many of the Warriors I end up supporting. Just so I can say,
"Hey Warrior you suck at killing things!" "Watch this!" (Turns into a Wolf and shreds a few opponents) "Now go rethink your class!".
LOL can't wait to see the looks of people when the party monk gets fed up and out damages the armored damage dealers. Either way having a maxed out caster using shouts cannot be a bad thing, can it?
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Aug 27, 2007, 11:19 PM // 23:19
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#9
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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I just wish monks got a little more love.
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Aug 27, 2007, 11:43 PM // 23:43
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#10
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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more love?
"Finish Him!" FTW, or how about Feel No Pain, yeah kinda hard to bring down a bonder monk with 200 extra hit points and 5 pips of regeneration and 90 more Hit Points for a max Norn title. Norn Monks FTW! screw Breath of the Great Dwarf and other PvE only healing skills I won't take them.
My Monk will be Norn and proud of it!
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Aug 27, 2007, 11:53 PM // 23:53
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#11
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular...
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Aug 28, 2007, 12:11 AM // 00:11
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#12
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by GloryFox
more love?
"Finish Him!" FTW, or how about Feel No Pain, yeah kinda hard to bring down a bonder monk with 200 extra hit points and 5 pips of regeneration and 90 more Hit Points for a max Norn title. Norn Monks FTW! screw Breath of the Great Dwarf and other PvE only healing skills I won't take them.
My Monk will be Norn and proud of it!
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"Finish Him!" doesn't really help a monk. Why would I waste a skill slot to cause conditions when someone else in the party can? Also, if you're a target often enough to need +200 health to survive as a monk, you suck at doing something. (Positioning most likely)
Nothing in the PvE-only skills from GW:EN are decent enough to touch any of my monk bars, but I already suspected that's what would happen.
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Aug 28, 2007, 12:29 AM // 00:29
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#13
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Ascalonian Squire
Join Date: Apr 2006
Guild: Unrivaled Inconvience [NTL]
Profession: W/
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Quote:
Originally Posted by Hyper Cutter
You could make a good case that the Blessings are pretty caster-friendly (or at least warrior/paragon-unfriendly), due to the larger energy pool of casters in general and elementalists in particular...
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They work better on Dervishes, Assassins and Necromancers.
Soul Reaping while under a Blessing is quite good, and with that one armor that gives 70 armor, it isn't as squishy.
Though warriors and Paragons can do quite fine with them, in and out of battle. It just requires a bit of weapon switching, I use a Zealous weapon in battle, then when I want to keep my blessing up out of battle, I switch to a +30e -2 energy Degen set.
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Aug 28, 2007, 12:57 AM // 00:57
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#14
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Lion's Arch Merchant
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Try using "You Move Like a Dwarf!" as self-defence (against melee or even casters as an interrupt).
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Aug 28, 2007, 01:07 AM // 01:07
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The Ranged attacks of the ebon guard work even for staves.
(I think they should turn some expertise attacks into ranged attacks instead of bow attacks too)
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Aug 28, 2007, 01:21 AM // 01:21
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
KamikazeChicken
"Finish Him!" doesn't really help a monk. Why would I waste a skill slot to cause conditions when someone else in the party can? Also, if you're a target often enough to need +200 health to survive as a monk, you suck at doing something. (Positioning most likely)
Nothing in the PvE-only skills from GW:EN are decent enough to touch any of my monk bars, but I already suspected that's what would happen.
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Wow!, Some people forget that Monks have more than 3 attributes.
Many of these Norn skills work great with Smite skills for when I'm not protecting, bonding, or healing.
More to the point I don't have to justify my Ability to run good bonder for the likes of players like yourself. I can think of many times I'd like to jump in there and help out and having one or two Norn skills would help quite a bit. Having some good "shout" skills that are not dependent on my points would help most pug's and guild groups in vanquishing or dungeon crawling quite a bit. Anyone can run 14 bonds and still have room for one or two extra skills. Even some good defense skills to aid in my ability to both kite and cast Blessed Signet would help out quite a lot. Especially in area's that are difficult to Kite in such as Foundry of Failed Creations in Hard Mode or getting overwhelmed in some Difficulty Mastery quests.
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Aug 28, 2007, 02:32 AM // 02:32
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#17
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Desert Nomad
Join Date: Aug 2005
Profession: Mo/
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Quote:
Originally Posted by GloryFox
Wow!, Some people forget that Monks have more than 3 attributes.
Many of these Norn skills work great with Smite skills for when I'm not protecting, bonding, or healing.
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Smiting doesn't have a DPS that makes it worth taking, but I also don't have to play with PUGs to get through things. It's not like I regularly form guild groups and ask them to run gimped builds, or spent gold buying skills I never planned to use. I'm sure some skills would help a 55 greatly, but I don't 55 farm either.
The rare occassion that requires bonding (DoA's all I can think of atm) still doesn't benefit much from any PvE-only skill. Again, if you're having to kite enough to require those types of skills, you suck at doing something. Bonders aren't sitting next to the warriors, and they're rarely even sitting as far up as the backline. Trying to be up in the action attacking as a bonder is probably why you become the target. >.> Don't defend the lack of PvE-only skill diversity just because your play style influences you to use such crap.
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Aug 28, 2007, 02:42 AM // 02:42
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#18
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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What did you expect? They're norn and dwarfs. I don't think there's ever been a norn or dwarf who's gone off and become an ele. Ever. Wait for the asura if you want caster stuff.
And there's more spells and caster stuff then melee skills anyway, so I'm not sure you got a right to complain.
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Aug 28, 2007, 04:19 AM // 04:19
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#19
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Quote:
Originally Posted by KamikazeChicken
I just wish monks got a little more love.
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Oh hell yes! I found it hard doing the GWEN preview event with my monk. I play healing, but when all my skills got replaced by those silly animal skills all of a sudden my team had no more healing and died. I started bringing an extra hench healer, but then I was useless to teh team UNLESS I used that stupid skill.
And don't get my started on Mano-a-Norn-o... How the hell is a monk meant to do that quest unless they're willing to change their secondary for the task to warrior, or buy a whole lot of new stuff for a 55hp build?
All in all, the preview event was incredibly non-monk friendly...
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Aug 28, 2007, 04:24 AM // 04:24
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#20
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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The norn pride themself on brute raw strength and the strongest of animals and the greatest of physical challenges. They dont wrestle with dinosaurs and pump iron 24/7 to sit down and go
"OOHH YEAAHHH!!!!!" when they play chess with another super sized norn.
"CHECK MMMMAAAAATTTTEE!!!!"
Therefore their skills are based around brute strength and physical combat.
Whereas the Asura who dont do that and think they are super smart rely more on their spells/smarts and devices.
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